Are There Gender-Related Differences in Internet Gaming Disorder?

Research Paper Title

Gender-related differences in frontal-parietal modular segregation and altered effective connectivity in internet gaming disorder.

Background

Although previous studies have revealed gender-related differences in executive function in internet gaming disorder (IGD), neural mechanisms underlying these processes remain unclear, especially in terms of brain networks.

Methods

Resting-state fMRI data were collected from 78 subjects with IGD (39 males, 20.8 ± 2.16 years old) and 72 with recreational game use (RGU) (39 males, 21.5 ± 2.56 years old). By utilising graph theory, the researchers calculated participation coefficients among brain network modules for all participants and analysed the diagnostic-group-by-gender interactions. They further explored possible causal relationships between networks through spectral dynamic causal modelling (spDCM) to assess differences in between-network connections.

Results

Compared to males with RGU, males with IGD demonstrated reduced modular segregation of the frontal-parietal network (FPN). Male IGD subjects also showed increased connections between the FPN and cingulo-opercular network (CON); however, these differences were not found in female subjects. Further spDCM analysis indicated that the causal influence from CON to FPN in male IGD subjects was enhanced relative to that of RGU males, while this influence was relatively reduced in females with IGD.

Conclusions

These results suggest poor modular segmentation of the FPN and abnormal FPN/CON connections in males with IGD, suggesting a mechanism for male vulnerability to IGD. An increased “bottom-up” effect from the CON to FPN in male IGD subjects could reflect dysfunction between the brain networks. Different mechanisms may underlie in IGD, suggesting that different interventions may be optimal in males and females with IGD.

Reference

Zeng, N., Wang, M., Zheng, H., Zhang, J., Dong, H., Potenza, M.N. & Dong, G-H. (2021) Gender-related differences in frontal-parietal modular segregation and altered effective connectivity in internet gaming disorder. Journal of Behavioural Addictions. doi: 10.1556/2006.2021.00015. Online ahead of print.

Gaming Disorders & their Association with Mental Disorders for African Countries

Research Paper Title

Insomnia, Sleepiness, Anxiety and Depression Among Different Types of Gamers in African Countries.

Background

Gaming has increasingly become a part of life in Africa. Currently, no data on gaming disorders or their association with mental disorders exist for African countries.

This study for the first time investigated:

  1. The prevalence of insomnia, excessive daytime sleepiness, anxiety and depression among African gamers;
  2. The association between these conditions and gamer types (i.e. non-problematic, engaged, problematic and addicted); and
  3. The predictive power of socioeconomic markers (education, age, income, marital status, employment status) on these conditions.

Methods

10,566 people from 2 low- (Rwanda, Gabon), 6 lower-middle (Cameroon, Nigeria, Morocco, Tunisia, Senegal, Ivory Coast) and 1 upper-middle income countries (South Africa) completed online questionnaires containing validated measures on insomnia, sleepiness, anxiety, depression and gaming addiction.

Results

Results showed the sample of gamers (24 ± 2.8 yrs; 88.64% Male), 30% were addicted, 30% were problematic, 8% were engaged and 32% were non-problematic.

Gaming significantly contributed to 86.9% of the variance in insomnia, 82.7% of the variance in daytime sleepiness and 82.3% of the variance in anxiety [p < 0.001].

Conclusions

This study establishes the prevalence of gaming, mood and sleep disorders, in a large African sample.

The results corroborate previous studies, reporting problematic and addicted gamers show poorer health outcomes compared with non-problematic gamers.

Reference

Sosso, F.A.E, Kuss, D.J., Vandelanotte, C., Jasso-Medrano, J.L., Husain, M.E., Curcio, G., Papadopoulos, D., Aseem, A., Bhati, P., Lopez-Rosales, F., Becerra, J.R., D’Aurizio, G., Mansouri, H., Khoury, T., Campbell, M. & Toth, A.J. (2020) Insomnia, Sleepiness, Anxiety and Depression Among Different Types of Gamers in African Countries. Scientific Reports. 10(1):1937. doi: 10.1038/s41598-020-58462-0.

Is It Really Addiction?

An interesting article in the New Scientist around addiction, specifically gaming disorder.

“For Ian and others like him, video games feel as addictive as a drug.

In May, the World Health Organization (WHO) reached a similar conclusion, including gaming disorder in its International Classification of Diseases for the first time.

Studies suggest that between 0.3 and 1 per cent of the general population might qualify for a diagnosis.

In the UK, plans are under way to open the first National Health Service-funded internet addiction centre, which will initially focus on gaming disorder.

But some argue that to pathologise problematic gaming as an addiction is a mistake.

In 2017, a group of 24 academics argued against attributing this behaviour to a new disorder.” (Sarner, 2019, p.42).

You can read the full article below.

Reference

Sarner, M. (2019) Is It Really Addiction? New Scientist. 14 September 2019, pp.42-47.